For my last post of this development walk through, I will take you through the work I did for the UI for Unlocked. The picture below shows the flow through the menu system of the game. So as you can see you start the game in the menu, and you have four choices as to where you can go. Each button goes to a separate menu, and then those menus will branch out to many other different things. Everything is properly labeled to help people to not get lost in the flowchart. Unlocked didn't really need mainly different buttons in the mainly. All you need is an option to load a game or start a new game. Settings were not that important but still there is a need for some settings. Those settings included volume, sound effects, and video settings like brightness. It also was important to let the player customize the controls to how they liked, because every person like to do things different ways. The menus are simple, but Unlocked is not a complex game.
Another important part of UI is the physical part. This includes gamepads, VR, and keyboard and mouse. For Unlocked, the game is being made for PC only, As you can see below, I labeled each Key and described what that key did. I made the controls based on what the default controls are for PC. W,A,S,D allow the player to move around. The only other key that was needed was the left mouse click, and this allows the player to pick up and interact with objects in the game world. Again these controls are very simple, and that is perfect for Unlocked.
Key
|
Action
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W
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Move forward
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A
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Move left
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S
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Move backward
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D
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Move right
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Left mouse click
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Select object
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You may be asking, where is the HUD elements? Well for Unlocked there is no HUD, This was done to make Unlocked as realistic and possible. In real life you don't have a crosshair in front of you or an ammo count. This game is a simulator and a HUD didn't make sense for the game.
So that is all of the UI for Unlocked, and also the end to this development series. I hope that you learned something from my work. It's nice to let people into your head and describe something you have worked on. As I complete my degree for game design and development, I hope to make more blogs like this.