Sunday, November 13, 2016

Development Walk Through 1

Most of the time people only get to see finished projects and many wonder what happens behind the scenes. Over the next few blogs I post I will be taking you through a project I have been working on about a door lock simulator . One of the things I was working on was making buttons and 3D widgets inside of Unreal Engine 4. The first thing I need to do was create the button. For example, the project I am working on has three rooms and one of the rooms you need to find a key to unlock the first door. So I went online and found a picture of a key and imported it into UE4. I resized the picture and made it look a little better and of course, made it a button. After that, I needed to make a widget so I could put the key into the game. Inside this widget there is a add component button and that allows you to put in 3D boxes, cameras, trigger boxes, and other things. So I added my button to the work space and saw right away I had to change the draw scale because I could not see my object I just placed. Changing the draw scale allows you to see the object, you are then able to scale the object to however you think looks good. The object is one sided, but you can search side and are able to make an object two sided. This just helps you not lose where you object is. After this you are now able to place the object into the game. I did the same thing for the second room in the game, only this time it was key cards. Making buttons and widgets in UE4 is very easy, but also very important.

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