As you can see the whole game is laid out for you and this is how you progress through the game. Once you do one thing and only when you do that one thing will you be able to move from room to room. Unlock does have rules though as the player can't just cheat there way through the game. This part of the GDD needs to be as detailed as possible and that's just what I did. For the next blog post I will talk about rules, goals and objectives, and the basic mechanics for unlocked.
Monday, November 28, 2016
Development Walk Through 3
The last blog I posted, I talked about setting for unlocked and what the map looked like. In this post I will take you through gameplay/mechanics, and other things that relate to how the game is played. For unlocked each room has different types of keys and locks. So those keys are the items in the game that I need to describe in the GDD. So to start the first room had a basic key, and key lock. The key is simply something that is used to unlock the door to the first room. This is something that the player needs to find, and that the same with the other rooms. Another item which is located in the second room is a key card. The player uses the key card to unlock the second door by inserting it into a key card reader. The next items I needed to describe was the combination lock and codes found in the third room. The combination lock is a number pad on a wall. The player must find the codes for the door scattered throughout the room. Once the player found the codes, they have to enter in the correct numbers in the correct order. When the player unlocks the last door they enter a winning room and are able to exit the game through a door. While on the topic of hows these items work I want to talk about the gameplay in our game. As I mentioned unlocked has three rooms with different locks and keys. So for the player to progress through the game, they have to successfully unlock all three doors by finding keys, key cards, and codes. The game is linear and the player always starts in the same room. For the GDD I drew out the flow of the game and how the player went from room to room.

As you can see the whole game is laid out for you and this is how you progress through the game. Once you do one thing and only when you do that one thing will you be able to move from room to room. Unlock does have rules though as the player can't just cheat there way through the game. This part of the GDD needs to be as detailed as possible and that's just what I did. For the next blog post I will talk about rules, goals and objectives, and the basic mechanics for unlocked.
As you can see the whole game is laid out for you and this is how you progress through the game. Once you do one thing and only when you do that one thing will you be able to move from room to room. Unlock does have rules though as the player can't just cheat there way through the game. This part of the GDD needs to be as detailed as possible and that's just what I did. For the next blog post I will talk about rules, goals and objectives, and the basic mechanics for unlocked.
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